![]() You can give a name to your jokers, so identifying your jokers from other players' jokers will be easy.įilter shouts influence only primary interaction, ie the "shout/interact" control. This makes good use of Monkeepers when multiple bags are involved. Then they'll go back to whatever they were doing.īots can be ordered to hunt a cop who has stolen a loot bag and get it back. If a character is downed less than 20 meters away, all fixed bots in range will put their current task on hold and come to help clear the place. In all the other cases: no, he'll return to you. If you let the waypoint used to give the order til a few seconds after the end of bot's interaction: yes. If the object is still interactable once bot's job is completed (like a drill): yes. Will a bot stay where he's interacted? That depends. It relies heavily on custom waypoints, taking a good look at GCW's options is advised (specifically how to use previous/next waypoint controls). ![]() This feature is limited to actions that don't require equipment. Size of navsegs can vary greatly (usually between 5 and 30 meters). So a bot placed near a good cover can hold his position for a long time, place 2 of them and no one will pass.īots will go from a random cover to another in the navigation segment they're assigned to. ![]() They are identified by an icon on the left of a character's name.īots won't move at all, even if under heavy fire, and take back their position if pushed back.īots will keep their position but if they take too much damage, they'll withdraw for a moment and go back once their health has regenerated. To assign precise positions: place a mark, shout at a bot, and he'll go where the mark is.
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